3D terrain and model production
Software products
Digibati
Digibati is a production tool designed to extract buildings and trees from a single aerial or satellite imagery.
- Building footprint extraction
- Building height evaluation
- Building roof shape extraction
- LOD2 buildings
- Trees extraction
- Automatic, semi-automatic and optimized edition tools
- Produced data can be used directly into your GIS/mapping software, urbanism solution, 3D engine / renderer, virtual globe, flight simulator

PIXELBLENDER
PixelBlender generates homogeneous image mosaics from heterogeneous sources.
- Global radiometric correction
- Radiometric reference
- Seamless results
- C++ SDK or a standalone desktop version

3D terrain and model production
Data sourcing
Thanks to a broad range of partners, we search and acquire the best data for your needs, from DTM/DSM to aerial or satellite imagery.
Terrain generation
We produce vector source data by using highly efficient and optimized tools, including Digibati.
Terrain generation at a glance
- Geotypical and geospecific terrain creation
- Roads, forests, waters/rivers, buildings, static objects creation
- Highly efficient production workflow based on proprietary tools
- Levels of details (LODs)
3D visualization
The data produced can be delivered in real-time 3D visualization applications, including your business constraints.
3D model creation
We take care of the realism as well as the triangle count.
We create ultra-modern Physically Based Rendering (PBR) materials for photorealistic models.
Models can be configured for the target 3D engine to enhance the user experience: animations, LODs...
Supported 3D engine and simulator
- Bohemia Interactive Simulations TerraTools/Virtual Battlespace (VBS)
- Presagis | TerraVista/vega-prime
- Thalès | Thalès View
- Epic Games | Unreal Engine
- Unity Technologies | Unity3D
- AGI | Systems Tool Kit (STK)
- Calytrix | Titan Vanguard
- Irrlicht | Irrlicht




